Out of the above thumbnails, I chose to develop the 'pod' further, I thought it would prove to be much more challenging & interesting than the other ideas. I planned to make it like a holding cell in which the player was able to release a token or person from the cell as part of the main objective or a potential sub-quest. I got this idea from Abe's Odyseey, how you're able to free the workers throughout the game as a bonus objective.
Out of the 2 refined concepts above, I chose to continue developing the one on the left because it best fit the style in which we'd chosen to use. It would be easy to cell-shade and fit the theme of the game.
This is the final development before modelling, I adjusted the colours, dimensions and texture. I also thought about ways in which I could animate the pod. I decided to go with the idea of it opening up for an active animation, and for the idle animation to have bubbles moving inside the pod. Something to note is I didn't require a turnaround of the object to be made as it will primarily be viewed from the front, so the other sides of the object weren't as important.
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