Thursday 29 September 2016

Texturing the Pod


Texturing the metal of the object was really simple because of how I'd UV mapped everything. All I needed to do was block in colour and trace the UV lines with black. I imported it into Unity and played with the toon shaders to get different results. I ended up altering the textures to work with the toonshader. The images at the bottom  are a comparison between with & without the toonshader in unity.


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