Saturday 19 November 2016

Cleaning Up Gabe's Models

Me & Gabe came to an agreement that he'd model a bunch of assets for the environment, then in turn I'd UV map and texture them. This worked out really well in the end, because there's a definite consistency to the style of everything.

I did have quite a bit of extra work to do on the models because there was a lot of unneeded topology and every piece of the mesh was a separate entity. This meant I had to combine the objects and then merge the vertices which was very tedious. In the end this came down to a misunderstanding between Gabe and myself, since he uses a different workflow to my own.


This is a small example of the kind of topology I was able to cleanup.

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