Saturday 19 November 2016

Texturing Gabe's Models

I'm very pleased with how the texturing went for these assets, I spent a short while sourcing different metal textures and looking at examples to improve on what I'd done previously. The UVs also worked extremely well, a few errors popped up while I was doing the mapping, but there is little to no distortion in every asset.
While looking at metal textures I found that lighting and reflections are what makes or break a metallic texture, unfortunately the Unity toon-shader doesn't support lighting or reflections of any kind. So I really wish I'd had time to change the method we used for the toon outline.


Really happy with how everything looks together.

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