Tuesday 8 November 2016

Toon-Shaded Textures

Gabe exported the character rig & tested it in Unity, once the export was working properly I took a copy into my own project and tested the textures on it using the toon-shader.
I played around with the shader to adjust the thickness of the outline in different areas, and changed some of the shaders to toon-lit to make some of the darker textures stand out more. (Right picture is after the shader was adjusted on the holster and boots).

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