A young Animation student, soon to be the best.
Currently working on a group cinematic.
Join me on my journey to the top :^)
Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts
Wednesday, 23 November 2016
(Nearly) Complete Game!
I spent another full day assembling the Unity scene. Everything is now in the game and working (for the most part), however there are a few hiccups with the character currently. There are a lot of tweaks which could be made to the game at this point, a lot of which are inside of Unity or to do with the level layout/functionality of the game. But I'm very happy with the work I've done as the head of environment.
Monday, 21 November 2016
Level Setup
Saturday, 19 November 2016
My Contributions!
Here's a Unity scene with all of the assets I worked on/created for the group project. I was head of Environment Design throughout the project. :)
I textured and UV mapped everything shown here.
Modelled the character's outfit, the background, the pod and the barrel.
Gabe modelled the other assets.

The project has been very difficult with only 3 members, but I'm happy with how the end result is looking and hopefully we'll be able to setup the game on time.
I textured and UV mapped everything shown here.
Modelled the character's outfit, the background, the pod and the barrel.
Gabe modelled the other assets.
The project has been very difficult with only 3 members, but I'm happy with how the end result is looking and hopefully we'll be able to setup the game on time.
Tuesday, 8 November 2016
Toon-Shaded Textures
Gabe exported the character rig & tested it in Unity, once the export was working properly I took a copy into my own project and tested the textures on it using the toon-shader.
I played around with the shader to adjust the thickness of the outline in different areas, and changed some of the shaders to toon-lit to make some of the darker textures stand out more. (Right picture is after the shader was adjusted on the holster and boots).

I played around with the shader to adjust the thickness of the outline in different areas, and changed some of the shaders to toon-lit to make some of the darker textures stand out more. (Right picture is after the shader was adjusted on the holster and boots).
Tuesday, 4 October 2016
Maya Troubles & Scene Assembly
I wasn't able to get the image sequence working in Maya despite trying many times to resolve the problem. It does however work correctly in unity, so my animation in Maya is missing this aspect.
Because the asset was being made to work in Unity I wasn't overly concerned, but it's something worth noting in case I ever need to use an animated texture.
I also assembled the Unity scene for our team in order to make everything easier, since we aren't entirely sure of how to use Gitlab at the moment. Everything looks good in the scene, however the assets made by the others will need to be textured in order to bring the standard of the project higher.

Wednesday, 10 August 2016
Subscribe to:
Posts (Atom)