Thursday, 5 May 2016

Texturing Tests

I've spent this week testing textures for the Synth Overlord model. I haven't used mudbox before so this has been a bit of a learning curve for me. We're aiming for the armoured plates of both Synths to resemble a bone texture whereas the rest of the materials will most likely be metallic and wont need to be textured as such. Since we haven't had a day with all of the group present we haven't been able to decide on the final texture. I've gathered a few bone textures and have even made my own Photoshop brush to help create the texture for when we're able to come to a final decision.


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