Monday, 29 August 2016

Theme & Style



Main Inspiration: Abe's Oddysee New 'n' Tasty
Borderlands-The-Pre-Sequel-Screenshot-02.jpg
Art Inspiration: Borderlands The Pre-Sequel
36991-Heart_of_Darkness_[Disc1of2]_[U]-5.jpg
Gameplay Inspiration: Heart of Darkness
Our group has chosen to create something based off of Abe's oddysee, using a 3D environment to create a challenging puzzle based platformer game. We're planning to use cell-shading to create the 3D environment.

The reason behind choosing the Sci-fi theme was so that we could create a new world and make it look exactly as we wanted it to. This will allow us to create level designs & mechanics completely unfamiliar to anything on earth.


The style that we have chosen is one that best suits the time constraints and our technical ability. We didn't want to do anything too basic, as we still want to make the most of the programs available to us, we also didn't want to go for anything that was too difficult to achieve.

References:
Oddworld Inhabitants. (1997). Oddworld: Abe's Oddysee [PC & Console]. New York: GT Interactive.

Just Add Water. (2016). Oddworld: New ‘n’ Tasty! [PC & Console]. California: Oddworld Inhabitants.
http://img.generation-nt.com/oddworld-odyssee-abe-new-tasty-10_090780042801608872.jpg

2K Australia, Gearbox Software. (2014). Borderlands The Pre-Sequel [PC & Console]. California: 2K Games http://cdn.segmentnext.com/wp-content/uploads/2014/06/Borderlands-The-Pre-Sequel-Screenshot-02.jpg

Amazing Studio, (1998). Heart of Darkness [MS Windows & Playstation]. United States: Interplay Entertainment, England: Ocean Software.
http://199.101.98.242/media/images/36991-Heart_of_Darkness_[Disc1of2]_[U]-5.jpg

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