Main Inspiration: Abe's Oddysee New 'n' Tasty |
Art Inspiration: Borderlands The Pre-Sequel |
Gameplay Inspiration: Heart of Darkness |
The reason behind choosing the Sci-fi theme was so that we could create a new world and make it look exactly as we wanted it to. This will allow us to create level designs & mechanics completely unfamiliar to anything on earth.
The style that we have chosen is one that best suits the time constraints and our technical ability. We didn't want to do anything too basic, as we still want to make the most of the programs available to us, we also didn't want to go for anything that was too difficult to achieve.
References:
Oddworld Inhabitants. (1997). Oddworld: Abe's Oddysee [PC & Console]. New York: GT Interactive.
Just Add Water. (2016). Oddworld: New ‘n’ Tasty! [PC & Console]. California: Oddworld Inhabitants.
http://img.generation-nt.com/oddworld-odyssee-abe-new-tasty-10_090780042801608872.jpg
2K Australia, Gearbox Software. (2014). Borderlands The Pre-Sequel [PC & Console]. California: 2K Games http://cdn.segmentnext.com/wp-content/uploads/2014/06/Borderlands-The-Pre-Sequel-Screenshot-02.jpg
Amazing Studio, (1998). Heart of Darkness [MS Windows & Playstation]. United States: Interplay Entertainment, England: Ocean Software.
http://199.101.98.242/media/images/36991-Heart_of_Darkness_[Disc1of2]_[U]-5.jpg
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