Rhys sent me the normal map for the Mudbox work he'd done for the flesh. I was really worried this wouldn't work properly since I had already made a normal map for the same piece since the right arm is connected to the main body; however I was able to combine the 2 maps in Photoshop and it worked perfectly without any alterations.
This is the end result for the Bump-Map in Maya. Rhys made the normal map for the flesh whilst I made the normal maps for the armour.
Once I had that done I imported the model into a scene Gabe had made for me, set up with the lighting and camera for the turntable, smoothed the mesh then rendered it.
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