Sunday, 15 May 2016

Importing Rhys' Normal Map & Rendering

Rhys sent me the normal map for the Mudbox work he'd done for the flesh. I was really worried this wouldn't work properly since I had already made a normal map for the same piece since the right arm is connected to the main body; however I was able to combine the 2 maps in Photoshop and it worked perfectly without any alterations.

This is the end result for the Bump-Map in Maya. Rhys made the normal map for the flesh whilst I made the normal maps for the armour.


Once I had that done I imported the model into a scene Gabe had made for me, set up with the lighting and camera for the turntable, smoothed the mesh then rendered it.


No comments:

Post a Comment