Saturday, 14 May 2016

Normal Maps

I finished texturing everything in Mudbox. I didn't have too many problems, although one big issue I encountered was the mesh for the right arm/bicep wasn't working in Mudbox and no matter what I tried it wouldn't allow me to sculpt anything on it. This piece isn't overly important so I don't think it matters all that much if it doesn't have a bump map on it, if we need this doing then that piece will probably need to be remade in Maya.



Once I'd exported all of the textures as Normal Maps I took them into Photoshop and manually tidied them up with a soft brush. This made the texture look significantly better, before I'd fixed them there were really hard edges along the seams of the UV which made the texture look really messy.


The tidied Normal Maps in Maya with an updated texture.



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